Program
09:00 – 10:30 |
BCSS Workshop – Full Program Room: Megaron G |
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10:30 – 11:00 |
Coffee Break |
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11:00 – 12:30 |
BCSS Workshop – Full Program Room: Megaron G |
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12:30 – 14:00 |
Lunch |
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14:00 – 15:30 |
BCSS Workshop – Full Program Room: Megaron G |
Doctoral Consortium Session Chair: Jaap Ham Room: Megaron B 14:00-14.05 – Introduction by Jaap Ham 14:05-14.45 – Investigating Persuasive Software Features for Addiction Recovery Hasan Selkan Taskan 14:45-15.30 – Towards User-Agent Similarity in Persuasive Agents for Sustainability Elena Minucci |
15:30 – 16:00 |
Coffee Break |
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16:00 – 17:30 |
Doctoral Consortium Session Chair: Jaap Ham Room: Megaron B 16:00-16.45 – Role of Family, School Environments, and Barriers to Reporting Behavior: A Research Proposal on Combating Cyberbullying Through Online Forum Theater Salem Bafjaish 16:45-17.30 – Family-Based Persuasion in Digital Parenting Tools: A Research Proposal Shaima Moqbel 17:30 – Closing
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18:30 – 20:00 |
Welcome Reception |
09:00 – 09:15 |
Opening session General and PC Chairs
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09:15 – 10:25 |
Keynote Speaker – Philip Cash – Northumbria University Exploring the processes and practices of persuasive intervention development: Perspectives, challenges, and opportunities
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10:25 – 10:30 |
Madness Session: 60seconds presentation of each poster and demo Tailoring gamification in Mobility-as-a-Service apps – POSTER Evaluating and Influencing Strategy in Real-time: Example of a Collaborative Strategy Game – POSTER Marie Morelle-Gerritsen, Damien Marion, Julien Cegarra, Hélène Unrein, Théodore Letouzé and Jean-Marc André Who Plays? Autonomy Transfer in Gamified Activities: From Player Control to Designer Manipulation – POSTER A demo of Google Inject – DEMO APOLLO: An Open Platform for LLM-based Multi-Agent Interaction Research – DEMO
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10:30 – 11:00 |
Coffee Break |
11:00 – 12:30 |
Technical Session 1: Main Track Session Chair: Kerstin Fischer 11:00-11.20 – Design of a Personalized Persuasion AI Coaching Assistant for Occupational Health and Safety 11:20-11.40 – Personalized Social Proof for Persuasive Human-Robot Interaction 11:40-12.00 – Personalized Digital Interventions for Behavior Change: Insights from the MoM App Study 12:00-12.15 – MyHealthCore: Towards A Community-Engaged HIV Prevention Persuasive mHealth App for Black Communities in Canada 12:15-12:30 – Investigation of the Eye Donor Aust app’s Perceived Persuasiveness
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12:30 – 14:00 |
Lunch |
14:00 – 15:30 |
Technical Session 2: Main Track Session Chair: Harri Oinas-Kukkonen 14:00-14:20 – AMRageddon v1: The Design and Usability Evaluation of a Digital Escape Room Game for Antimicrobial Resistance Education through Persuasive technology 14:20-14:40 – PetBuddy: An Examination of Augmented Reality Mobile Health Game for Promoting Physical Activity 14:40-15:00 – Analysing user feedback on diet tracking app 15:00-15:15 – Designing Behavior Change Support Systems for Recovery from Addictions: Mapping Software Features with Counseling Strategies 15:15-15:30 – Gamified vs. Non-Gamified Language Learning: the Role of Working Memory and Gaming Disorder
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15:30 – 16:00 |
Coffee Break |
16:00 – 17:20 |
Technical Session 3 Session Chair: Nelly Condori Fernández 16:00-16:20 – LifeLink: The Design and Evaluation of a mHealth App for Caregivers Supporting Individuals with Suicidality 16:20-16:40 – Design and Effectiveness of Persuasive Mobile Apps for Stress Management: A Comparative Analysis and Framework for Future Development 16:40-17:00 – Health Risk Management Using Persuasive Technology: A Scoping Review 17:00-17:20 – Evaluation of an Emotion-Aware Persuasive Framework Based on Peripheral Interaction for Reducing Physical Strain in Office Environments
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17:30 – 23:00 |
Tour & Conference Dinner |
09:00 – 10:30 |
Session 4 Session Chair: Jaap Ham 09:00-09:20 – Exploring the Potential and Limitations of Large Language Models to Control the Behavior of Embodied Persuasive Agents 09:20-09:40 – Insights Into the Design of Ethical and Trustworthy Persuasive Technologies 09:40-10:00 – Effect of Competitive and Cooperative Learning Contexts in Controversial Information Search 10:00-10:15 – The Heuristic Evaluation of Manipulative Interfaces 10:15-10:30 – Digital Persuasion: Understanding the Impact of Online Influencers on Public Opinion
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10:30 – 11:00 |
Coffee Break |
11:00 – 12:20 |
Session 5 Session Chair: Sanaul Haque 11:00-11:20 – The Motivational Appeal of Persuasive Strategies in a Healthy Eating Behaviour Change Game 11:20-11:40 – On People’s Susceptibility to Persuasive Techniques in Social Engineering: Is It About the Technique or Their Readiness to Be Persuaded? 11:40-12:00 – (Un)sustainable Personalities: The Role of Personality When Persuading To Adopt Sustainable Behaviours 12:00-12:20 – Non binary-people are harder to persuade: evidence and insights
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12:20 – 14:00 |
Lunch |
14:00 – 15:30 |
Session 6: Late Breaking Results Session Chair: Kaoru Sumi 14:00-14:15 – Empathy-Driven Persuasion: A Serious Game for Anti-Bullying Education Through First-Person Perpetrator Experience 14:15-14:30 – Training for Defense: The Influence of Knowledge about Influencing Strategies on Phishing Email Recognition Accuracy 14:30-14:45 – Immersive virtual reality to support hand exercises for stroke rehabilitation: A design science research approach 14:45-15:00 – When Nudges Backfire: A Distinction Between Spillovers and Misfires 15:00-15:15 – Laughing at Bias: An Exploratory Study on Generation Z’s Persuasion and Skepticism Toward AI- vs. Human-Generated Sexist Humorous Ads 15:15-15:30 – The Effect of the Timing of Emotional Expression on Robot Persuasiveness
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16:00 – 17:20 |
Closing and Awards |
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