Program

09:00 – 10:30

BCSS Workshop – Full Program

Room: Megaron G

10:30 – 11:00 

Coffee Break

11:00 – 12:30

BCSS Workshop – Full Program

Room: Megaron G

12:30 – 14:00 

Lunch

14:00 – 15:30

BCSS Workshop – Full Program

Room: Megaron G

Doctoral Consortium

Session Chair: Jaap Ham

Room: Megaron B

14:00-14.05 – Introduction by Jaap Ham

14:05-14.45 – Investigating Persuasive Software Features for Addiction Recovery                                                                              Hasan Selkan Taskan

14:45-15.30 – Towards User-Agent Similarity in Persuasive Agents for Sustainability                                                                    Elena Minucci

15:30 – 16:00

Coffee Break

16:00 – 17:30

Doctoral Consortium

Session Chair: Jaap Ham

Room: Megaron B

16:00-16.45 – Role of Family, School Environments, and Barriers to Reporting Behavior: A Research Proposal on Combating Cyberbullying Through Online Forum Theater                                                              Salem Bafjaish

16:45-17.30 – Family-Based Persuasion in Digital Parenting Tools: A Research Proposal                                Shaima Moqbel

17:30 – Closing

18:30 – 20:00

Welcome Reception

 

09:00 – 09:15

Opening session

General and PC Chairs 

09:15 – 10:25

Keynote Speaker – Philip Cash – Northumbria University

Exploring the processes and practices of persuasive intervention development: Perspectives, challenges, and opportunities

10:25 – 10:30

Madness Session: 60seconds presentation of each poster and demo

Tailoring gamification in Mobility-as-a-Service apps – POSTER
Célia Vancaemelbecke, Céline Lemercier and Loïc Caroux

Evaluating and Influencing Strategy in Real-time: Example of a Collaborative Strategy Game – POSTER Marie Morelle-Gerritsen, Damien Marion, Julien Cegarra, Hélène Unrein, Théodore Letouzé and Jean-Marc André

Who Plays? Autonomy Transfer in Gamified Activities: From Player Control to Designer Manipulation – POSTER
Elad Orr, Ganit Richter and Sheizaf Rafaeli

A demo of Google Inject – DEMO
Loukas Konstantinou and Evangelos Karapanos

APOLLO: An Open Platform for LLM-based Multi-Agent Interaction Research – DEMO
Abel Johny, Eike Schneiders and Jeremie Clos

10:30 – 11:00 

Coffee Break

11:00 – 12:30

Technical Session 1: Main Track 

Session Chair: Kerstin Fischer

11:00-11.20 – Design of a Personalized Persuasion AI Coaching Assistant for Occupational Health and Safety
Jonathan Vitale, Shlomo Berkovsky, Shun Takeuchi, Amin Beheshti, Kexuan Xin, Junya Saito and Sosuke Yamao

11:20-11.40 – Personalized Social Proof for Persuasive Human-Robot Interaction
Rosalyn Langedijk, Lars Christian Jensen and Kerstin Fischer

11:40-12.00 – Personalized Digital Interventions for Behavior Change: Insights from the MoM App Study
Fawad Taj, Michel Klein and Aart van Halteren

12:00-12.15 – MyHealthCore: Towards A Community-Engaged HIV Prevention Persuasive mHealth App for Black Communities in Canada
Kaminda Musumbulwa, Gerry Chan and Rita Orji

12:15-12:30 – Investigation of the Eye Donor Aust app’s Perceived Persuasiveness
Waraporn Amy Chumkasian,  Constantinos Petsoglou, Elena Vlahu-Gjorgievska and Khin Than Win

12:30 – 14:00 

Lunch

14:00 – 15:30

Technical Session 2: Main Track 

Session Chair: Harri  Oinas-Kukkonen

14:00-14:20 – AMRageddon v1: The Design and Usability Evaluation of a Digital Escape Room Game for Antimicrobial Resistance Education through Persuasive technology
Avis Anya Nowbuth, Vikram Singh Parmar, Andrea Porras Elizo, Aslak Irgens Steinsbekk and Ashis Jalote Parmar

14:20-14:40 – PetBuddy: An Examination of Augmented Reality Mobile Health Game for Promoting Physical Activity
Priyal Srivastava, Gerry Chan and Rita Orji

14:40-15:00 – Analysing user feedback on diet tracking app
Joohyun Lee, Khin Than Win and Vivienne Guan

15:00-15:15 – Designing Behavior Change Support Systems for Recovery from Addictions: Mapping Software Features with Counseling Strategies
Hasan Selkan Taskan and Harri Oinas-Kukkonen

15:15-15:30 – Gamified vs. Non-Gamified Language Learning: the Role of Working Memory and Gaming Disorder
Areej Babiker, Sameha Alshakhsi, Rabab Ali Abumalloh, Ala Yankouskaya, Dena Al-Thani, Magnus Liebherr and Raian Ali

15:30 – 16:00

Coffee Break

16:00 – 17:20

Technical Session 3 

Session Chair: Nelly  Condori Fernández

16:00-16:20 – LifeLink: The Design and Evaluation of a mHealth App for Caregivers Supporting Individuals with Suicidality
Smriti Jha, Gerry Chan and Rita Orji

16:20-16:40 – Design and Effectiveness of Persuasive Mobile Apps for Stress Management: A Comparative Analysis and Framework for Future Development
Mona Alhasani, Oladapo Oyebode and Rita Orji

16:40-17:00 – Health Risk Management Using Persuasive Technology: A Scoping Review
Stanley Abhadiomhen, Emmanuel Nzeakor and Kiemute Oyibo

17:00-17:20 – Evaluation of an Emotion-Aware Persuasive Framework Based on Peripheral Interaction for Reducing Physical Strain in Office Environments
Franci Suni Lopez and Nelly Condori Fernández

 

17:30 – 23:00

Tour & Conference Dinner

09:00 – 10:30

Session 4 

Session Chair: Jaap Ham

09:00-09:20 – Exploring the Potential and Limitations of Large Language Models to Control the Behavior of Embodied Persuasive Agents
Christian Corrò and Luca Chittaro

09:20-09:40 – Insights Into the Design of Ethical and Trustworthy Persuasive Technologies
Parinda Rahman and Ifeoma Adaji

09:40-10:00 – Effect of Competitive and Cooperative Learning Contexts in Controversial Information Search
Cheyenne Dosso, Mohamed Benlamine, Tiffany Morisseau, Christophe Heintz and Jean-Sébastien Vayre

10:00-10:15 – The Heuristic Evaluation of Manipulative Interfaces
Frank Lewis and Julita Vassileva

10:15-10:30 – Digital Persuasion: Understanding the Impact of Online Influencers on Public Opinion
Omran Berjawi, Rida Khatoun and Giuseppe Fenza

10:30 – 11:00 

Coffee Break

11:00 – 12:20

Session 5 

Session Chair: Sanaul Haque

11:00-11:20 – The Motivational Appeal of Persuasive Strategies in a Healthy Eating Behaviour Change Game
Chinenye Ndulue and Rita Orji

11:20-11:40 – On People’s Susceptibility to Persuasive Techniques in Social Engineering: Is It About the Technique or Their Readiness to Be Persuaded?
Aya Muhanad, Ala Yankouskaya, Khaled Khan, Mahmoud Barhamgi and Raian Ali

11:40-12:00 – (Un)sustainable Personalities: The Role of Personality When Persuading To Adopt Sustainable Behaviours
Elena Minucci, Martin Lages and Simone Stumpf

12:00-12:20 – Non binary-people are harder to persuade: evidence and insights
Victor Sonego, Annye Braca and Pierpaolo Dondio

12:20 – 14:00 

Lunch

14:00 – 15:30

Session 6: Late Breaking Results 

Session Chair: Kaoru Sumi

14:00-14:15 – Empathy-Driven Persuasion: A Serious Game for Anti-Bullying Education Through First-Person Perpetrator Experience
Kaoru Sumi and Ryoma Tanabe

14:15-14:30 – Training for Defense: The Influence of Knowledge about Influencing Strategies on Phishing Email Recognition Accuracy
Asal Hojjati and Jaap Ham

14:30-14:45 – Immersive virtual reality to support hand exercises for stroke rehabilitation: A design science research approach
Sanaul Haque, Isak Zhang, Jari Porras, Bruce Ferwarda, A M Meshkatur Rahman, S M Musfequr Rahman, Akib Ahmed, Sheikh Rupu Rayhan and Micael Sousa

14:45-15:00 – When Nudges Backfire: A Distinction Between Spillovers and Misfires
Christos Themistocleous and Evangelos Karapanos

15:00-15:15 – Laughing at Bias: An Exploratory Study on Generation Z’s Persuasion and Skepticism Toward AI- vs. Human-Generated Sexist Humorous Ads
Maria Voutsa, Dimitra Kerkidou and Leonidas Hatzithomas

15:15-15:30 – The Effect of the Timing of Emotional Expression on Robot Persuasiveness
Matouš Jelínek, Caroline Willum Bech and Kerstin Fischer

16:00 – 17:20

Closing and Awards

 

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